Score
0
Combo
0
Moves
12
Dungeon
Orb colours
Character
Top 10
How to play
- Press and hold an orb, then drag it across the 6 × 5 board — every orb it passes swaps with it.
- You get 5 seconds per move; let go early or the orb drops on its own.
- Three or more of one colour in a row or column clear. The survivors fall to the bottom of their column and fresh orbs drop in from the top.
- Score as many points as you can in 12 moves.
- Each clearing group is one combo — an L or T shape still counts as one.
- Scoring follows the real game: every orb past the third in one match is worth +25%, and every combo past the first is worth +25% on the whole turn.
- Shape bonuses: 4 orbs in one match is a Two-Pronged Attack (×1.5), 5 in a plus is a Cross (×1.75), a full row of 6 is a Row (×2).
- The standard board. Orbs that fall in can chain into skyfall combos.
- Playing with 6 colours: Fire (red), Water (blue), Wood (green), Light (yellow), Dark (purple), Heart (pink).
- Jammer orbs match with each other and raise the combo count, but deal no damage — they score nothing.
- Each dungeon mode and colour count keeps its own leaderboard; changing any option starts a fresh run.